Tales of Aedion

The Hungry Village of Durrana
Someone is hungry in the village of Durrana...

Cannibals

Peausir Province, Republic of Virgilinae

Village Cannibals and the Jade Fangs

The Fighter Tavik was hired by the arcanist Ishbarb of the University of Santem to recover a small book collection in a recently discovered buried house in the hamlet of Durrana. The village had an unproductive copper mine, where miners opened a passage that exposed an ancient house of a dead lord of the Tyrean Empire from 700 years ago.

Outside the hamlet of Durrana, Tavik was approached by a northern Barbarian named Tog, who was looking for a vile member of his extended family named Kinin, who he heard was traveling to the same village. They decided to work together, as each others aims were mutual and traveled to the hamlet. When they arrived at the town they stayed at a small impoverished in and intimidated a local Bard into finding someone to help them explore the mine. The next day they hired a local miner, who complained that spirits and ghosts had haunted the mine, and shut down all production.

They descended into the mine and were attacked by several Goblins who had moved into the abandoned mine. They eventually arrived to the buried manor, and explored the site. Inside was the local Goblin band’s leader, a Hobgoblin, who had taken up residence in the house. After besting him in combat they discovered that someone had come by days earlier, and stolen the books they were looking for. The description of the earlier visitor matched Kinin, Tog’s sister’s lover, and the pair of heroes killed the Hobgoblin and set off after his cart.

Ruthlessly the heroes followed the tracks of the cart until it arrived in a small town called Cian. There they rested and discovered from the locals that the cart had taken off earlier that day, and several people of the town were missing. The heroes chased off after the cart and found an unnamed village off the main road that night. It seemed all of the town’s population was missing from their homes, and everyone was in the village temple. The cart was parked behind the temple.

Tog and Tavik climbed the back of the temple tower, and avoided the guards. Upon entering, they found a cannibal feast being held in the temple, where the villagers were eating the remains of many captured humans. The heroes slew all of the cannibals and descended into the basement where they found Kinin, and felled him. In the basement was a foul scene of a heinous kitchen, devoted to the butchering and cooking of men and women, and they rescued several of Cian’s captured villagers, including a count’s daughter and a young rogue named Enry Oldcrow. While Kinin was dying Tog tortured him into revealing the location of his family’s unholy activities, the city of Orsett in Daenmier, north of Virigilinae. There in the personal rooms of Kinin was the books Tavik was originally looking for, confirming that Kinin had explored the mine before Tog and Tavik arived. Together, they destroyed the unnamed village, and returned to Cian.

They were held captive by the town constable until their story was investigated. When their deeds were verified, they were hailed as heroes. The count celebrated them, and the heroes feasted. The were rewarded with gold, and took Enry Oldcrow with them to Santem, where they decided to file with an adventuring company as an official adventuring band.

The trio arrived at Andraxo and Associates, a re-purposed temple in a city district called Red Temple, near the city wharf. The company was run by a man named Walf, and after terms of contracts were drawn up, they signed on as “The Jade Fangs”. Tavik returned the books to Ishbarb, and he said he would look into the matter of wicked cults in Orsett, though he complained there was enough cult activity just around Santem. The adventure finished Tog and Tavik drinking ale in the Andraxo & Associates tavern.

View
The Mystery of Five Bloods
A series of ritualistic slayings match the methods of an executed serial killer

Saphire guild

Red Temple District, City of Santem, Republic of Virigilinae

Suma Dath the city watchmen had recently arrested and hung a local butcher for killing six prostitutes in the Red Temple district of Santem. They were gruesome killings, done in a strange fashion, which involved deliberate cutting of strange shapes and stuffing the wounds and body cavity with the dried plant remains of Venom Weed and King’s Leaf. Six weeks after he had been celebrated for solving the horrible slayings, another victim was discovered in an alleyway near the wharf. Attempting to preserve his fame, Suma Dath hired Tog and Tavik of the Jade Fangs to escort him and provide intimidating muscle while he wrapped up this copy cat slaying.

The three traveled to the scene of the crime and inquired with the owner of the nearby Boar’s head Tavern, and the shop keeper of an exotic spices dealer next to the scene of the crime. While they left the tavern, they noticed they were being observed by strange easterners in hooded cloaks. From the spice trader, they discovered that the city Assassin’s guild, the “Nine Coils” uses Venom Weed frequently as a poison. Also, the victim, a cleric of Church of Amaerth, frequented the alley often, and gave alms to the hungry and poor. In the alley a prostitute named Luecille slept regularly, and she might have seen something, but she was not around at the time. Due to the suspicious nature of the killings Tavik decided to inquire with Ishbarb, his arcanist friend at the Santem University.

Ishbarb told them that it was very strange, and was convinced that the Venomweed and the Kingsleaf were someone a symbolic gesture. He said he would research the issue, and told them to return the next day.

Suma Dath decided to follow up both with the Church of Amaerth and the Assassin’s guild. First arriving at the Church of Amaerth, they encountered the high priest who was a jittery and paranoid cleric. Finding little of significance, they went to the Assassin’s Guild and talked with some agent, who after a bit of gambling intimated that they had not preformed any of the killings.

The next day, they returned to Ishbarb, and strangely found his office locked, where upon they broke in, and discovered him dead inside. In his back, was carved the circular symbol of the Nine Coils Assassin’s guild. Inside the wounds were stuffed venomweed and kingsleaf. Inside his sleeve was the title of a book, the “Cadet branches and history of the Gisellese clan in Virgilinae,” and local family who owned a copy. That night, town criers announced the death of a trade boss, and underground crime figure in a brutal fashion.

The owner of the book was an exiled Duke who owned a manor in the noble district of Santem, with the book kept away in his private library. Deciding against asking to borrow the copy, the party decided to just ask Enry Oldcrow to steal a copy. After researching through the book, they discovered that the family had slain a sorcerer-lord who ruled the area hundreds of years ago, and lead a cabal named the Sapphire Vein Conclave. Furthermore, when the wizards were slain, a curse was levied on the family, vowing to avenge their loss, and return by spilling blood of faith, the blood of wisdom, the blood money, and the blood of kings.

After digesting these facts, the gang hurried to the home of the Duke of the Gisellese family, realizing that the Cleric, Ishbarb and the Trade boss were all distantly related to the Duke. They had arrived too late, and discovered the daughter of the Duke had been kidnapped, and the city magical inquisitor Danwir dismissed Suma Dath from the scene. After some more research, they discovered the old sorcerer-lord had been killed in what was currently an abandoned theater, and was likely the scene of the soon-to-be murder of the daughter of the Duke from Gisellese. The Jade Fangs arrived at the site prior to any rituals, and killed a half dozen wizards, aided by the late arrival of Enry Oldcrow. Oddly, a strange assassin leaped from the shadows and died in combat.

After returning the daughter of the Duke, Suma Dath was dismissed from the city guard by Inquisitor Danwir. Although they were handsomely rewarded by the Duke. The Adventure ended with Suma Dath signing the contract with Andraxo and Associates and formally joining the Jade Fangs.

View
Horror at Gennwich
What unspeakable horror do the villagers of the remote coastal hamlet of Gennwich hide?

Deepones

The Jade Fangs ponder the future, and the recent events of the ritualistic killings in the guild tavern of Andraxo and Associates. Their sometimes employer, retired adventurer and manager of the Santem adventuring office of A&A, Walf, asked if the heroes would be willing to partake in a quick job with a two day turn around. He informs them that a ship, the Crown Throne was departed earlier, north to Daenmier, carrying some stolen art, which was hidden in rice barrels. The Captain, a Marsaulan, picked up some travelers who needed to be dropped off at an island mid route, and the Crown Throne never arrived in Daenmier. He offered them some money if they would find out what happened, and a sizable bonus if they recovered the art.

So the intrepid heroes set off to the wharf and found passage on a cargo ship going north, emulating the journey of their missing paintings. After a bit of gambling and stern words with the crew, they were dropped off at the mist shrouded port village of Gennwick, where the tall black pines loomed over the settlement, and seemed to push the moldy buildings into the sea.

Upon arriving late that evening, Suma Dath suggested they stay at the only Inn, and were unnerved by the resident owner, who rented them a straw matted room upstairs. No hero could sleep as the fog outside seemed to hide shambling citizens and ghastly carts which rolled by and disappeared and the entire experience felt macabre. The next day, they awoke, and went down to the port, and found a shifty harbor master, who, after some “persuasion”, intimated that a ship had come by, and that the passengers aboard were actually the patriarch of the town nobility. At the edge of a dock, a nervous sailor was watching the Jade Fangs and they elected to inquire with him. The sailor wore fancy Marsaulan boots, objects well beyond the wealth of a salty deck hand, and his continuous eying of the northern coast line gave the Jade Fangs cause to accost him, beat him, and drag him with them through the woods.

After four miles, Tog, Tavik and Suma Dath discovered the Crown Throne, in a small river inlet, being attended to by a dozen pirates. In a short battle, the Jade Fangs dispatched all the pirates, and were given cause to suspect that the town survived off the loot the pirates hauled in. So they decided to return to the town, and inquire with the leadership, and possibly recover the stolen paintings.

Back in town, the population was absent, although a great deal of noise was emitting from an old temple, that looked like the rest of the village was built around. When they entered the temple, they discovered an unspeakable ritual, the flayed bodies of the Crown Throne’s crew, and horrid fish-men, along with the entire town lost in an orgy of agony. Supervising this foul demonstration was the patriarch who rode with the Crown Throne, and a unknown swollen fish woman, who had some affinity for casting magic. The Jade Fangs entered battle, assisted by the late arrival of their partner Enry Oldcrow and slew the fishmen, and all the town’s inhabitants.
They returned to Santem on the recovered Crown Throne, which they renamed the “Deuce Nickles” and collected their reward.

View
The Tuskhunters
A strange Paladin urges the heroes to commit heinous acts in the name of "civilization"

Rannoch moor

After the they cleansed the Horror from Gennwick, the Jade Fangs returned to Santem. They investigated the rumors of the civil war brewing in the underworld for a bit, but mostly they tarried. As it is often of those who work hard for wealth, and then suffer actually having it, their deep pockets sated their desire for adventure for a small time. Eventually, Tog finding the softness from idle time creeping into his heart, exploded in a drunken rage at a Tavern, yearning for the trees, the open steppe, and the uncertain fate that the gods dole out to the many and the few in the wild. He told his companions that he must make for the north, to seek out his family, plan saplings of ax handles in their skulls, and shed these trappings of decadence and “civilization”. After the drunken episode was resolved, and the victims of his indiscriminate rampage were cleaned up from the tavern, his partners agreed, and the next day the four men of the Jade Fangs took horses and rode north out of Santem, for the barely civilized land of Daenmier.

Daenmier was an old country, which in the age of Atreal, scores of hundreds of years ago, was a wild and fog haunted wasteland, populated by thin, meager and ruthless people which eked out a horrible existence amongst the bogs and moors. After Atreal the conqueror and World Emperor subjugated that land, it was put under provincial administration for his empire, and despite all the wealth and treasure poured into its improvement, today it was only a thin veil of civilization over that crude time of eons past.

Low rolling hills dominated the landscape once the party passed through the great gate through the Sortilidge mountains. In this land, the dawn brings with it a spectral hand of blue murky fog that crawls over the dales and into the hollows. When the sun drops below the mountains in the western horizon, all is awash with blood, a terrible crimson looms over the land for entirely too long. Passing through petty hamlets, and along the ruins of failed towns, in the hollow faces of the children who gape at passerbys in door ways, this was a land of half remembered nightmares and slaughter.

After arriving in the city of Orsett and holing up in an innocuous in, the Jade Fangs were greeted the next day by a passing horde of hired soldiers. Daenmier, never a place for stability, was beset by waring generals, competing with crime lords, and the occasional nefarious arcanist for who ruled what pocket of scarce resources. This marching band of hired drunks turned soldiers streamed through the town. As the line of troops passed, one of the captains, pointed to the gang. Tog was picked out, and the heroes immediately beset by five dozen spears. It was his youngest brother Halihax, who joined this mercenary ilk.

Ten days later, the heroes awake in the half ruined tower which passes for this provinces jail. Jails are a strange thing in these parts, as almost all criminals are simply killed or lose their hand. But, in jail they were. The sound of a door opening in the common way usually heralded some horrible gruel that passed for food, but not today. A knight in shining armor came into the cellar where Tog, Tavik, and Suma Dath were jailed. Also in their company was a human rogue from the south, who’s graceful gestures betrayed a lifetime of practices martial motions. In his middle years, but shining with an angelic beauty, a yellow headed Paladin stopped and sized up the Jade Fangs. He stood shorter than most of the heroes, and slighter of shoulder than what should wear his gleaming white steel armor comfortably.

In a voice more sonorous and baritone than his handsome features should allow, the Paladin
introduced himself: “I am Justicar Harkin. I offer you freedom, freedom through a bondage of
sort, But what sort of freedom is truer than freedom earned? I invite whatever scoundrels and
brigands amongst you to join me on a noble endeavor, one which will see you not only free
from this dank place, commute whatever petty sentence against your name, but an endeavor that
may see you wealthy by the end of the hazard, he continued.

“I offer a grizzly but noble contract. Help me stop an Invading tribe of green-skin savages that have infiltrated this place from the west, and I will release you. There is a bounty in this land, paid by a local Duke who’s children were killed last year in one of their raids. A gold a tusk. Once we’ve swept the foothills, you’ll be richer, and free.”

Deciding it was probably better to get out, than await for Tog’s younger brother Halihax to return with whatever horrors he had laid in store, they elected to join the Paladin, who took the young Uli along as well. On the way out the Paladin greeted the townsfolk of Orsett who had lined up to seem them leave. He dipped his head to the ladies and smiled broadly at everyone. Justicar Harkin introduced his two companions, a depressed Cleric named Grovin and a mute Ranger. In a strange twist of fate, Tavik discovered his personal belongings in a cart heading out of town. He equipped himself, while the rest of the party’s affects were held elsewhere.

The party headed west, towards the mountains, and after a few days of travel they happened upon the smoldering ruins of a small farm. Orc scouts lingered there, hunkered over and chewing on the remains of the family who lived there. The heroes dispatched these orcs and followed their trail further west, until they found a small encampment which was based in the ruins of an old structure. The Jade Fangs slew these orcs as well, and noticed that the encampment was made up of the left overs of a traveling troupe’s wagons.

In one of the wagons, they found a beaten, bruised and broken teenage girl, presumably from the farm they had encountered. She was savaged by the Orcs and her face and limbs were blue-black wrecks. Suma Dath handed her to the Paladin, whom he invited to use his healing skills to treat her. Justicar Harkin handled her head in his hands, examining her for a long period, then snapped her neck and dropped her. The party, properly outraged protested, to which he offered she had no life to return to, with her family all slain, and a Orc seed in her belly. The best she could hope for would be a crippled prostitute in the city, and thus, her life was already over. The Jade Fangs, particularly Suma Dath, were aghast.

That night, while arguing about what to do with the dubious Paladin, the gang was attacked by several dozen Orcs, who chased them into the mountains. They found a small cave in a cliff face, and directed by Harkin, they found materials for Alchemical fire. After a long and grizzly bout, they slew all the orcs.

The following morning, they followed the Orc attackers trail to their tribe’s camp, which was sparsely protected. They engaged in battle with the defenders, chiefs and an adopted Troll, and slew all of them. They were left with forty Orc babes and forty Orc women. Spurred on by greed, and the encouragement of Justicar Harkin, to “purge the heathens!”, the heroes spent a whole day butchering the defenseless orcs. They harvested their tusks, and Justicar Harkin told them that he would hurry back to Orsett to gather their belongings. And get their bounty ready.

When the Jade Fangs arrived in Orsett, they discovered themselves wanted, and accused of killing the farmers, and the traveling troupe. A wandering Paladin had witnessed their allegedly slaughter, and was offering a princely sum for their heads. Betrayed, and outraged they petitioned the local lord, using an esoteric law that granted foreigners an opportunity to meet the lord, and explained their circumstances. They showed the tusks as proof, and along with Grovin who stood witness, convinced the Lord that the Paladin had become some villain and was trying to remove the proof. He consented to their argument, returned their things and let them free.

Uli that night prayed and asked the Gods for guidance, and when she awoke, the name of a Virgae village was on her lips. The party fled Daenmier, and headed south into Virgilinae to investigate this town that might be related to the now infamous Justicar Harkin of the Knights of the Sanguine Throne.

Harkingif

View
The Doom of Karughaz
Chapter 1

chapter1.jpg

The heroes met for the first time beneath the towering walls of the city of Karughaz. All of our heroes were members of various sell sword companies, and selected for a special task. The armies that lay siege to Karughaz were stricken with a violent series of plagues, and some action needed to be taken quickly. The Emerian war lords decided a small group would explore down a well, through the ruins of a forgotten city buried under the sands beneath the current city of Karughaz. Once through, they might find a way into the beleaguered city, open the gate, and allow the hordes of mercenaries to flow in and ransack the city.

This band of mercenaries and sell swords included the Raptor Rider Tavrik Brisben, a Half Orc Ranger named Krusk, Azzazzaran a wayward Elvish Cleric and the mad alchemist Rycroft. They set upon their work immediately and descended into a well in the yellow tobacconist sector of the army. Inside, they found a colossal cavern that hinted at no end in sight. After some exploring and leadership by the half Orc Ranger, they found access to the ruins of an ancient water god’s temple. After being assailed by some spider creatures, they entered and found a secret passage through a statue which led to the remains of the ancient city buried beneath Karughaz. While traveling through the ruins, they found a bridge over a dry canyon, with strange blue lights pulsating from its depths, and stranger chanting emitting from below. A poor cyclops was found at the bridge, and assaulted promptly, and without question. After Azzazzaran opened the belly of the one eyed giant, spilling the greasy ropes of his intestines onto the bridge, Krusk beheaded the monster, and threw it’s head into the depths. They found an access through a sewer system, and climbed into the belly of Karughaz above.

When they reached the city, they arrived via a Colosseum which had been turned into some sort of impromptu grave for the many victims of the siege. The heroes were shaken by a deep earth tremor, and the savaged dead began to rise. More earth quakes devastated more of the city and the gang found themselves split. Half trying to open the gate, and the other in a pit created by the rapidly collapsing city, which seemed to be slowly consumed through earthquake into the remains of the forgotten city below. Azzazzaran saved a young human girl, and they all escaped through the main gate, as most of the city fell into the earth, and spilled into the near by ocean. They were rescued by a cohort of 200 Paladins who were fighting the remains of the army which the day prior laid siege to the city. Under the protection of the Paladins, all made it safely away into the near by hills.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.